Turtle geometry: The computer as a medium for exploring mathematics by Andrea diSessa, Harold Abelson

Turtle geometry: The computer as a medium for exploring mathematics



Turtle geometry: The computer as a medium for exploring mathematics book




Turtle geometry: The computer as a medium for exploring mathematics Andrea diSessa, Harold Abelson ebook
ISBN: 0262010631, 9780262010634
Publisher: MIT
Page: 496
Format: djvu


Research activity exploring those. Turtle Geometry: The Computer as a Medium for Exploring Mathematics Harold Abelson, Andrea diSessa The MIT Press 1983. Book: Turtle Geometry: The Computer as a Medium for Exploring Mathematics (Artificial Intelligence) Author: Harold Abelson, Andrea diSessa. Turtle Geometry: The Computer as a Medium for Exploring. Turtle Geometry: The Computer as a Medium for Exploring Mathematics (Artificial Intelligence) book download Harold Abelson and Andrea diSessa Download Turtle Geometry: The Computer as a Medium for Exploring . The Computer as a Medium for Exploring Mathematics", by Harold Abelson and Andrea diSessa (I have a rare Italian translation too). This means giving the turtle the ability to tell where the maze is, as well as working out some algorithm Turtle Geometry: The Computer as a Medium for Exploring Mathematics. Turtle Geometry: The Computer as a Medium for Exploring Mathematics (Artificial Intelligence). Logo provides a powerful medium for rich mathematical explorations and problem solving while providing a context in which students may fall in love with the beauty of mathematics. Exploring the World of Artificial. The examples in this paper are intended to spark Although traditional turtle graphics continues to be a rich laboratory in which students construct geometric knowledge, Logo is flexible enough to explore the entire mathematical spectrum. "A college-level math text for serious mathematicians and fans of recreational mathematics. Related things (but simpler) were explained also in the really nice "Turtle Geometry. Harold Abelson and Andrea DiSessa. The goal of the project was to build on students' knowledge of turtle geometry (learnt, perhaps from Logo) and to use Python's turtle graphics to give a turtle the ability to navigate a maze.

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